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- Hi,
- i'd like to know if anybody is busy with the AI yet?
- A friend of mine and i, might be interested in starting it. But
- unfortunately, it would only be to produce algorithms, and C code. He and
- I have a few ideas already, since he did a game (kind of Zelda) where he
- had to do the monsters movement, and chase, and fight.
- If you think we can help (someone might use our algorithms, and code them in
- assembler), well just tell me.
- But we'd need more infos about the WAD files format, and how the position
- of the player can be stored and the monsters positions, and how to have
- an idead of how the level itself is coded.
- Tell me what are the characteristic of the player. I think we need:
- - position
- - facing direction
- - energy
- - gun
- - ammos
- - objects (keys, medecine)
- - armor ?
- - "footprints" (i.e. the last places where you have been, to be used when
- monsters chase you, they will only see a special amount of footprints
- depending on how clever they are...)
-
-
- for a monster:
- - agressivity
- - gun
- - energy
- - position
- - facing direction
- - intelligence
- - when-not-chasing-movement type (static-> guardian, circle movement,
- complex movement)
-
- we have ideas how to simulate the movement of the monster you just shot,
- that will follow you, and try to kill you.
- It it possible, to make a function that tells if the monsters sees you
- and if you can see a monster. If you can do it, then i think we can sort
- it out.
- Well, that's about it.
- We're no 680XX coders, but i think we can manage to give basic ideas on
- how we can dea with the monsters.
-
- If you want us to do it, just tell!
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